3D Graphics Performance of NVIDIA GeForce GTX880M by nikey22


  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 1
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_MAX
  • -1
  • GL_ALIASED_POINT_SIZE_MIN
  • -1
  • GL_ALPHA_BITS
  • -1
  • GL_BLUE_BITS
  • -1
  • GL_EXTENSIONS
  • GL_APPLE_client_storage
    GL_APPLE_container_object_shareable
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_texture_range
    GL_ARB_blend_func_extended
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_occlusion_query2
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_include
    GL_ARB_tessellation_shader
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_texture_mirror_once
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_sRGB_decode
    GL_NV_texture_barrier
  • GL_GREEN_BITS
  • -1
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 80
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 512
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_VARYING_VECTORS
  • 31
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 3
  • GL_RED_BITS
  • -1
  • GL_RENDERER
  • NVIDIA GeForce GTX 880M OpenGL Engine
  • GL_STENCIL_BITS
  • -1
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 4.1 NVIDIA-10.17.5 355.10.05.45f01
  • Metal API
 
  •  
    OS
  • OS X
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA GeForce GTX880M by nikey22

Results from other configurations are available.